Trap
ContinuousMythical Bestiamorph
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Each time an opponent's monster effect is activated, place 1 Spell Counter on this card when that effect resolves. You can send this card with 6 or more Spell Counters to the GY; add 1 Spell from your Deck to your hand. You can only use this effect of "Mythical Bestiamorph" once per turn.
Mythical Bestiamorph — Power Evaluation
Final Score: 58 ± 6 · Confidence: Medium
- Intrinsic: 56 · Deck: 59 · Meta: provisional
- Primary role: Searcher / Tutor · Secondary: Utility
Why it scores here
Mythical Bestiamorph is a specialized Spell Counter accumulator that converts the Endymion engine's natural counter generation into Spell searches. It appears in 87.5% of Endymion decks in the sample and synergizes tightly with core pieces like Servant of Endymion and Magister of Endymion. However, its power is heavily gated by the 6-counter threshold and passive accumulation model, which depends on opponent monster effect activations rather than player-controlled setup. The Spell search payoff is genuinely valuable in context, but outside Spell Counter archetypes, the card lacks independent utility.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 65 | Requires 6 Spell Counters to activate, which accumulate passively from opponent monster effects; in Endymion, this threshold is realistic and partners appear in 100% of running decks (verified). |
| Combo & Conversion | 55 | Spell search enables combo extension and tutoring of key pieces like Spell Power Mastery, but the 6-counter barrier delays turn-one impact; no combo data to confirm direct turn-one throughput (inferred). |
| Resource Economy | 65 | Achieves approximate +1 card advantage once 6 counters are reached; in Endymion, Servant and Magister naturally generate counters, making threshold realistic (verified synergy with 75% of partners). |
| Effect & Interaction | 20 | Provides no disruption, negation, or removal; purely a value engine with no opponent-facing interaction (verified from card text). |
| Material Utility | 25 | Trap Card body has limited material synergies in Endymion; not designed as material for combo lines (inferred from lack of partner synergy with Xyz/Link toolbox). |
| Resilience & Flexibility | 50 | Continuous trap persists across turns, allowing counter accumulation, but vulnerable to single-target removal and depends on opponent's choice to activate effects (verified mechanic dependency). |
| Deck-Building Efficiency | 55 | Highly specific to Spell Counter decks; average 1.75 copies per deck indicates efficient slot usage within Endymion but poor splashability (observed in 87.5% of Endymion, 12.5% of Mythical Beast only). |
Calculation
Weight profile: Primary role: Searcher / Tutor (0.26 A, 0.18 C, 0.16 R, 0.06 E, 0.10 M, 0.12 F, 0.12 D). Intrinsic ≈ 56, Deck ≈ 59, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Tight synergy with Endymion engine; all 10 top partners are core Endymion cards, all present in 50–100% of running decks
- Consistent 87.5% inclusion rate in Endymion demonstrates proven viability and efficient slot cost
- Spell search effect provides meaningful card advantage and combo extension within its home archetype
- Accumulation mechanic aligns well with Endymion's natural counter generation (Servant of Endymion, Magister of Endymion, Spell Power Mastery, Spell Power Grasp all present in 75–100% of running decks)
Weaknesses
- Passive 6-counter accumulation depends on opponent monster effect activations, not player control; generates zero value against non-combo decks
- 6-counter threshold is high for early-game searching; primarily a mid-to-late-game value tool, not a turn-one engine piece
- Continuous trap format makes it vulnerable to single-target removal, field wipes, and anti-trap disruption without recovery mechanism
- No portability outside Spell Counter archetypes; only 2 archetypes in sample (Endymion, Mythical Beast), indicating limited generalist appeal
- Cannot generate value independently; requires complementary Spell Counter synergies to function
Counters / choke points
- Cards that negate trap card effects (e.g., Ash Blossom & Joyous Spring, Anti-Spell Fragrance) disable the search effect
- Continuous trap removal (e.g., Heavy Storm Duster, Twin Twisters) clears the card before reaching 6 counters
- Decks that minimize monster effect activations (e.g., aggressive summon-based strategies) starve counter generation
- Cards that lock the GY prevent sending the card as cost for the search effect
Best use
Spell Counter accumulator and conditional Spell search engine. Decks: Endymion, Mythical Beast.
Evidence & gaps
- Verified: Card text: passive Spell Counter accumulation from opponent monster effect activations, once-per-turn Spell search via GY send with 6+ counters; Archetype homes: Endymion (87.5%), Mythical Beast (12.5%); Deck inclusion: 8/8 decks run this card in main deck (100% main, 0% side); Copy distribution: 1–3 copies per deck, average 1.75; All 10 top partners are Endymion core pieces; 100% co-deck rate with Servant of Endymion, Magister of Endymion, and Spell Power Mastery
- Observed: 87.5% inclusion in Endymion archetype demonstrates consistent viability in its home; Consistent presence with Spell Counter synergy pieces (Spell Power Grasp 75%, Mythical Bestiary 75%, Pitch-Black Power Stone 75%) confirms intended role; 1–3 copies per deck suggests the card fills a defined role without requirement for redundancy or maximum copies
- Inferred: 6-counter threshold is realistic for Endymion because Servant of Endymion and Magister of Endymion naturally generate counters on summon/effect activation; Spell search effect provides card advantage extension in Endymion combo lines, enabling tutoring of key Spells like Spell Power Mastery; Passive accumulation model designed to synergize with Endymion's long-game counter-based strategy, not as a quick turn-one engine; Limited portability to non-Spell Counter decks because 6 counters require dedicated synergy network to reach reliably
- Data gaps: No combos supplied — combo conversion is text-only inference from card mechanics and Spell Counter synergies, not corroborated by actual board sequencing No guides supplied — no designer or player context on intended role or optimal sequencing No banlist token — assumed unlimited (3 copies); no ban status available No usage statistics (StatisticsCard) — archetype inclusion percentage inferred from 8-deck sample only, not historical larger database No top_card_context — cannot confirm active play at Top tournament level or cross-format rankings Archetype membership for the card itself is null; inferred from 100% partner overlap with Endymion archetype cards






